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Lazarevic uncharted 2
Lazarevic uncharted 2









lazarevic uncharted 2

Perhaps it is because it's so much fun to solve the puzzles that the action sequences feel so lacking. Instead it feels like I'm being led by the hand and pushed in the right direction, something that - as opposed to the hint system - can't be switched off. When it comes to the controls I do wish that they weren't as automatic as they are now, so that I could feel a lot better about the more daring jumps I'm able to pull off.

lazarevic uncharted 2

This system works perfectly and should be implemented in every game in the genre from now on, because it makes sure that you get a steady progression, no matter how much help you need or don't need. If you ever get stuck there's an option hint system, which gradually tells you what you need to do to keep going. The puzzles are inventive and generally impressive as well, without ever resorting to punishing you with illogical solutions. A lot of effort has only gone into writing and recording Nathan's many small comments, that he uses to soften the mood from time to time, that also help to bring him to life. Even more impressive is the amount of detail and work that the developers have managed to put into his body language, like when he's shivering in the cold or putting his hand in front of his face when he gets too close to a fire. With the exception of one particular movement, Drake moves naturally between obstacles, no matter how violent the situation gets. Because this is the kind of adventure where every secret always is hidden behind clever puzzles and traps, Naughty Dog have had many opportunities to show off Drake's silky smooth animations, while giving them room to put their own imagination to the use in creative ways. One of the two parts is unfortunately significantly better than the other. The journey through the game is evenly divided between putting Drake's athletic abilities and your wits to the test and pure action where you let your weapons do the talking. In close pursuit is the mysterious Serbian war veteran Lazarevic, who has his own personal reasons for wanting to get his hands on the treasure. Without giving up too much of the plot, the story centres around the hunt for the hidden village Shambala, here interpreted as Shangri-La, a mythical paradise filled with riches and guarding the magical Cintamani Stone. This time the rainforest has been replaced by rocky Nepal, filled with the secret caves that only the bravest of adventurers manage to find. With Uncharted 2, Naughty Dog have set a new milestone when it comes to virtual acting and telling a story that doesn't in any way trip and fall, from beginning to end. But there is a pretty good chance that it's exactly this that will be the first thing to blow your mind when you start playing - how alive, in the Hollywood blockbuster sense of the term, Drake, Elena, Sully, Flynn and especially the villain Zorin Lazarevic are when they interact with each other.

lazarevic uncharted 2

Perhaps you think it's a bit weird to talk about acting and story even before I get to talk about gameplay, since this is supposed to be a review of a game. And why? Simply because, Uncharted 2 doesn't have to. In other words you never have to search for dropped books, that for some reason describes the enemy you are chasing, or diaries that contain secret information about your friends. Naughty Dog have so much faith in their qualities as storytellers, that they never fall into the same traps that other developers do when they try to give their stories added depth.

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The reason is that Uncharted 2, like a good movie or a book, takes its time to introduce the characters, the background story and the different personalities in a way that you will never doubt who is who or what they stand for. But there is a reason for that deja vu and even though I was ready to hand over Uncharted 2 to another reviewer, I'm glad that I didn't. However this is not the case, because apart from the first five minutes, the first hour and a half of Drake's latest adventure is a disappointment I never saw coming.ĭisappointment probably sounds a bit too harsh, but it's really hard to play through those first 90 minutes without a strong feeling of deja vu, unless you were stupid enough to skip the first game in the series, of course. If you've already decided to buy Uncharted 2, no matter what this review says, you probably think that I am going to start out by telling you how great Naugthy Dog's latest game is from start to finish.











Lazarevic uncharted 2